The VIVO X23 is very slim, It uses a streamlined screen side design of the “chord-moon arc”, and it is worth mentioning that the X23 screen is a popular long screen with a screen ratio of 19.5:9. Very shocking! Vivo X23 use the fourth generation of on-screen photoelectric fingerprints. From the experience point of view, vivo maintains an absolute lead in the fingerprint technology of the screen, and the unlocking speed is as high as 0.35 seconds. The X23 features a "super wide angle" on the camera, which allows you to shoot more scenes in the camera and let you discover more beauty.
PICO 2 VR built-in 3K (2880×1600) resolution display, Qualcomm 835 processor, ultra-light body design of curved rear battery, is the most comfortable and strongest VR glasses at present! You can also seamlessly connect with your mobile phone, and play games to watch the big views!
VR glasses now have VR helmets and VR all-in-ones that can be used in conjunction with mobile phones. If you have moto Z, Pixel2XL, it is recommended to buy google's daydream directly. It only takes about $100 to achieve the effect of one VR. Samsung's gear VR US version is super great if you use the occulus platform to turn over the wall, but as long as you plug in the phone card, it completely shields the Oculus platform, so it is a waste in the country, you can see xiaomi and facebook Oculus the xiaomi VR . It is recommended to directly enter the occulus machine is absolutely excellent, the premise is that you must overturn the wall . Then the HTC vive focus all-in-one is basically the best entry-level one.
The full-screen smartphone is the trend that Apple is leading. Apple’s smartphone screen will be longer, from 16:9 to 18:9. Now 18:9 is standard, there will even be 36:9 (more than 4:1 screen) in the future. From the experience, this is Meaning, because the grip is mainly the horizontal distance, the mobile phone has little effect on the grip when the lateral distance is constant, but can increase the output of the information.
As the forehead and chin are reduced, the front no-function area is completely replaced by the screen display, enhancing the visual experience and displaying more content. However, full-screen mobile phones also have many shortcomings, such as the adaptation of video games, full-screen gesture operations are still immature, the security and convenience of related unlocking and the design problems of front-facing cameras are mainly caused by immature related technologies.
PICO 2 VR built-in 3K (2880×1600) resolution display, Qualcomm 835 processor, ultra-light body design of curved rear battery, is the most comfortable and strongest VR glasses at present! You can also seamlessly connect with your mobile phone, and play games to watch the big views!
VR glasses now have VR helmets and VR all-in-ones that can be used in conjunction with mobile phones. If you have moto Z, Pixel2XL, it is recommended to buy google's daydream directly. It only takes about $100 to achieve the effect of one VR. Samsung's gear VR US version is super great if you use the occulus platform to turn over the wall, but as long as you plug in the phone card, it completely shields the Oculus platform, so it is a waste in the country, you can see xiaomi and facebook Oculus the xiaomi VR . It is recommended to directly enter the occulus machine is absolutely excellent, the premise is that you must overturn the wall . Then the HTC vive focus all-in-one is basically the best entry-level one.
The full-screen smartphone is the trend that Apple is leading. Apple’s smartphone screen will be longer, from 16:9 to 18:9. Now 18:9 is standard, there will even be 36:9 (more than 4:1 screen) in the future. From the experience, this is Meaning, because the grip is mainly the horizontal distance, the mobile phone has little effect on the grip when the lateral distance is constant, but can increase the output of the information.
As the forehead and chin are reduced, the front no-function area is completely replaced by the screen display, enhancing the visual experience and displaying more content. However, full-screen mobile phones also have many shortcomings, such as the adaptation of video games, full-screen gesture operations are still immature, the security and convenience of related unlocking and the design problems of front-facing cameras are mainly caused by immature related technologies.